Decker 1.7
Decker » Devlog
Decker v1.7 contains enhancements to grid editing, the listener, and some DOM APIs.
New Features
- The "readcsv[]" built-in function now permits spaces in column names.
- The "deck.add[]" function now accepts Card interfaces, offering a convenient way to duplicate existing cards (without producing child cards).
- The File menu now contains a "New Card" item, as a convenient shortcut.
- The F-keys (F1-F12) can now be used to switch tools (Native-only). This isn't necessarily very ergonomic, but having keyboard shortcuts for these functions makes it possible for users to map shortcuts for programmable keys on mice, tablets, etc.
- While the Listener is open, there is now a "Listener" menu, allowing users to clear saved locals and history.
- The Grid properties panel now allows users to directly inspect and modify grid content as JSON or CSV:

(Note that while "Edit as JSON" displays existing tables in a "dictionary of columns" format, this dialog essentially applies the Lil "table" operator to the JSON parse of user input, so it also accepts input as list-of-dictionary or list-of-list.)
Fixes (Web)
- Web exports produced from web exports were corrupted and unreadable.
Fixes (Native)
- In some situations with autosave off, Decker would disable the "Save" menu item despite having unsaved changes.
Fixes (Native and Web)
- Corrected some loopholes permitting the creation of sounds beyond the intended 10 second limit.
- Nav Gestures could be (incorrectly) invoked while dragging canvases.
- Pressing escape to exit the script editor while the script contained a syntax error would immediately dismiss the error message.
Files
Decker-1.7-mac.zip 1.8 MB
Dec 16, 2022
Decker-1.7-win.zip 1.6 MB
Dec 16, 2022
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Decker
A multimedia sketchbook
| Status | In development |
| Category | Tool |
| Author | Internet Janitor |
| Tags | 1-bit, Decker, ditherpunk, Game engine, HyperCard, No AI, Painting, zine |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial |
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