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Recent updates

Decker 1.56
1
9
Decker 1.56 is a minor update which corrects several serious bugs and adds a variety of treats and minor enhancements. Fixes (Web): Corrected broken truncation...
3 files
Decker 1.55
14
15
Decker 1.55 is a major update which overhauls the semantics of the Lil scripting language and provides numerous bugfixes and minor usability improvements. Fixes...
3 files
Decker 1.54
7
19
Decker 1.54 is a major update that adds text-handing support for many non-English languages and numerous bugfixes and scripting enhancements. DeckRoman For pixe...
3 files
Decker 1.53
1
21
Decker 1.53 offers several important bugfixes and a new module for inter-operating with Twine. Fixes (Web): Fixed inconsistent formatting of grid columns contai...
3 files
Decker 1.52
17
Decker 1.52 offers some minor usability improvements and enhancements to custom brushes. New Features: In Native Decker, the keyboard shortcut ctrl + U + L + D...
3 files
Decker 1.51
12
19
Decker 1.51 offers several minor usability enhancements and new/revised examples. Fixes: The "Show Animation" toggle was not correctly implemented in Web-Decker...
3 files
Decker 1.50
6
22
Decker 1.50 is a maintenance release with important bugfixes and scripting enhancements for fields and grids. Fixes (Web): Corrected spurious refusal of certain...
3 files
Decker 1.49
16
Decker 1.49 offers several major usability enhancements and a variety of small improvements and bugfixes. Fixes (Native): Possible crashes when applying %J to i...
3 files
270 topics · Next page · Previous page · First page
Topic
Last post
This thread is for small questions about Lil, the Decker scripting language. If you have a more involved question, feel...
started by Internet Janitor Oct 28, 2022 Last page
295 replies
11,523 views
Seeking fancy new contraptions for your decks? Seek no further, friend! Have a look at my wares, ready to copy and paste...
started by Internet Janitor Feb 28, 2023 Last page
109 replies
10,436 views
Every July and December we hold Decker-themed game jams here on itch.io: Decktember (2022) Decker Fantasy Camp 2023 Dec(...
started by Internet Janitor Sep 19, 2024
8 replies
1,783 views
If you're reading this, there's a good chance you enjoy Decker and would like to see it continue to flourish. There are...
started by Internet Janitor Jan 14, 2023
18 replies
2,586 views
hi i just updated to decker 1.36 and am working on something made on an older version(1.30) but i have a problem i have...
started by OLSZOJ Dec 23, 2023
9 replies
301 views
I'm making a contraption to help with making sprites. It consists of: a "sprite" canvas, storing the picture for the spr...
started by Louisono Dec 23, 2023
5 replies
273 views
Hi, I have created a view function in a card script to run some logic once the card is navigated to. The documentation a...
started by Louisono Dec 27, 2023
1 reply
171 views
Hi, so I tried making a desktop app for my decker game converting my HTML file to an .hta file, but the code seems to ha...
started by OXY Dec 22, 2023
2 replies
182 views
I'm working on some ideas in Decker. I thought to use a prototype to organize a scene that was getting quite busy. The d...
started by Capital Ex Dec 20, 2023
5 replies
295 views
Hi! I found Decker trough Wiggly paint and was immediately interested. I've downloaded it and have been playing doctor f...
started by one flying squid Dec 21, 2023
2 replies
203 views
Hey, everyone. I just got around to trying out Decker for the first time, and in a few days I came up with a little e-zi...
started by No Time To Play Dec 17, 2023
1 reply
199 views
I can see that me and selected can be used in the listener to copy data from the listener to the deck, but I am wonderin...
started by razetime Dec 10, 2023
3 replies
198 views
I was looking at a way to generate random values and I couldn’t find docs of all the overloads of random[x y] . Lilt m...
started by razetime Dec 10, 2023
1 reply
156 views
How do you do it? I can't access the text menu while editing them. I have seen other decks do it, so there must be a way...
started by Svantlas Nov 19, 2023
2 replies
288 views
Currently working on a point&click project for an Interactive fiction, is it possible to have variables that works acros...
started by BenyDanette Nov 29, 2023
4 replies
223 views
This application has sent me down the rabbithole of Hypercard stuff, which got me thinking, could something like this be...
started by houdini-magazine Nov 27, 2023
1 reply
207 views
Although decks are pretty versatile and can serve as full webpages themselves, I found myself wanting to link decks from...
started by razetime Nov 24, 2023
3 replies
289 views
It seems Japanese (UTF8) fonts can't be used, even by pasting existing text. If possible, being able to use pixelated Ja...
started by hokoribon Nov 03, 2023
193 views
No replies yet
Using it on a Mac M2 ultra, and saw it using 50% CPU on average when idle. I was leaving Decker opened while not using t...
started by hokoribon Oct 21, 2023
225 views
No replies yet
Dear IJ Just recently discovered Decker+Lil. That must have been a ton of work. Great concept and presentation. Amazing...
started by flowgo Sep 22, 2023
1 reply
216 views
Hi! I have a thing in mind and I'm wondering what the best way to do it is. The idea is you have a xeroxed page of somet...
started by Matthew R.F. Baloušek Oct 14, 2023
3 replies
258 views
I want to do an alert message that pops up when entering a card (giving brief instructions, for example), It feels like...
started by Flimsy Excuse Oct 09, 2023
2 replies
290 views
I know this is a very basic thing but I can't figure out how to change fonts. I've looked at the manual but it has not m...
started by Svantlas Oct 05, 2023
2 replies
336 views
as above...just wondering how much can i put into one deck but still have it run fairly ok 🤔
started by OLSZOJ Oct 01, 2023
3 replies
246 views