By far my favourite detail in this game is that instead of just a simple "back" to get out of the closet the phrasing is "come out". Like, "come out" of the closet. I don't know if it was intentional, but it's the only area of the game that does this, and if it is intentional I think it is very funny.
"I barely slept last night. Too nervous. I need to get ready to leave."
- Arrow keys or ASWD navigate menus and options.
- Spacebar or E confirm selections.
- On mobile devices, swipe to navigate options and tap to confirm.
Expedition was written for Nokia 3310 Jam 3, which imposes creative constraints similar to those of the world's most famous indestructible brick-phone. This year's theme was "ON/OFF." Graphics for Expedition are 1-bit, using a palette which resembles the 3310 display at 84x48 pixels, and I use an authentic recreation of the 3310's variable-width bitmap font. Controls use a minimum of three buttons, suitable for one-handed play on a real phone. All audio is simple and monophonic.
The game is a short narrative experience inspired by point-and-click adventure games and the "escape the room" style of flash game that was extremely popular during the era of the Nokia 3310. It is written in CHIP-8 assembly language, using the Octo development system.
If you like Expedition, maybe you should try my Nokiajam entry from last year, Business is Contagious.
Special thanks to SystemLogoff for testing a pre-release build.
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This was really nice. Its really impressive how much you managed to do visually with so little. This feels like a complete little game that doesn't outstay its welcome. Really great job!
wow! So much art work. Its gorgeous !
This is really a amazing game! since i also made a escape room type (even tho the this game isnt really about that) it just amazing how well done the art and story are. Great Job