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Recent updates

Decker 1.41
1
8
Decker 1.41 is a maintenance release with a focus on improving and generalizing the grid widget, and related features. Fixes (Native): random[] applied to a tab...
3 files
Decker 1.40
3
10
Decker 1.40 is a maintenance release with numerous bugfixes, usability improvements, and scripting enhancements. Fixes (Web and Native): Decker will no longer c...
3 files
Decker 1.39
8
Decker 1.39 is a maintenance release with minor bugfixes, scripting enhancements, and an exciting new example module. Fixes (Native): In some situations it was...
3 files
Decker 1.38
8
Decker 1.38 is a maintenance release with numerous bugfixes, performance enhancements, and generalizations. Fixes (Web) The random[] function did not properly s...
3 files
Decker 1.37
7
Decker 1.37 is a maintenance release with several important bugfixes and enhancements to drawing tools. Fixes (Web and Native) Contraptions no longer bubble int...
3 files
Decker 1.36
2
Decker 1.36 is a maintenance release containing several important bugfixes. Fixes (Web): The write[] function was not properly respecting frame delay configurat...
3 files
Decker 1.35
3
7
Decker 1.35 is a maintenance release, with a mixture of bugfixes and improvements to usability and efficiency. Fixes (Web and Native) Corrected a problem with t...
3 files
Decker 1.34
2
4
Decker 1.34 overhauls Lil's "insert" syntax, and includes some minor bugfixes and new features. Fixes (Web and Native) Corrected crashes when attempting to make...
3 files
145 topics · Next page · Previous page · First page
Topic
Last post
This thread is for small questions about Lil, the Decker scripting language. If you have a more involved question, feel...
started by Internet Janitor Oct 28, 2022 Last page
153 replies
4,053 views
If you're reading this, there's a good chance you enjoy Decker and would like to see it continue to flourish. There are...
started by Internet Janitor Jan 14, 2023
10 replies
1,209 views
Seeking fancy new contraptions for your decks? Seek no further, friend! Have a look at my wares, ready to copy and paste...
started by Internet Janitor Feb 28, 2023 Last page
41 replies
3,841 views
I see that people are starting to build cool things and wonder if there is a "collection" of some sort where the decks c...
started by 1jss Nov 05, 2022
2 replies
1,691 views
Perfect for the Internet Janitor...
started by Reggie B 60 days ago
90 views
No replies yet
Hey there! I'm working on a deck where I'm hoping to display input from a few previous cards in a grid on another. I've...
started by eli-oat Dec 09, 2023
3 replies
143 views
Hi, I have a question: is there any way to incorporate non-English letters into the text fields? Currently, they show up...
started by solskaia May 14, 2023
10 replies
344 views
I've purchased Decker for my Mac and up until recently have downloaded a release *.tar.gz to which I run "make decker &&...
started by drewdiver 71 days ago
5 replies
83 views
I've noticed that when in drawing mode, the ctrl-z to undo keyboard shortcut does not work when the menu bar is hidden w...
started by Millie Squilly 66 days ago
1 reply
61 views
Is there a way to edit the code in a module, or create a new module, WITHIN Decker? I can open the .deck in VSCode, but...
started by flymasterv 63 days ago
2 replies
70 views
Hey y'all! I've been looking over the documentation and forum posts to see if I can find an answer to this question: How...
started by Kalli's Wagon of Art 71 days ago
2 replies
132 views
A little bit of scripting goes a long way in Decker. Here are some beginner-friendly ideas for adding interactivity to y...
started by Internet Janitor Jun 18, 2023
3 replies
486 views
I'm sure there is a simple way to do this. I'd like a vertical bar. That's it. A slider, type bar, but vertical.
started by Robocop 78 days ago
3 replies
79 views
A few months ago I released Dialogizer , a Lil module which provides Decker with flexible modal dialog boxes. The respon...
started by Internet Janitor 85 days ago
2 replies
136 views
How would I go about representing a player on a grid (say 5x5) and then display that as a simple map on a card? From the...
started by Gabriel Cornish 83 days ago
9 replies
126 views
Hi folks, my son who is 9 is showing great interest in HyperCard stacks. We are travelling in India and only have access...
started by Friendhedgehog 85 days ago
1 reply
88 views
Over the past year, Decker users have built a number of excellent pieces of Interactive Fiction, with a growing collecti...
started by Internet Janitor 89 days ago
78 views
No replies yet
If you've been looking for a good excuse to start a project with Decker, you're in luck! Another Decker-themed game jam...
started by Internet Janitor Nov 22, 2023
8 replies
463 views
hi i just updated to decker 1.36 and am working on something made on an older version(1.30) but i have a problem i have...
started by olszoj Dec 23, 2023
9 replies
170 views
I'm making a contraption to help with making sprites. It consists of: a "sprite" canvas, storing the picture for the spr...
started by Louisono Dec 23, 2023
5 replies
142 views
Hi, I have created a view function in a card script to run some logic once the card is navigated to. The documentation a...
started by Louisono Dec 27, 2023
1 reply
92 views
Hi, so I tried making a desktop app for my decker game converting my HTML file to an .hta file, but the code seems to ha...
started by OXY Dec 22, 2023
2 replies
123 views
I'm working on some ideas in Decker. I thought to use a prototype to organize a scene that was getting quite busy. The d...
started by Capital Ex Dec 20, 2023
5 replies
124 views
I recently released a tool built with Decker called WigglyPaint : While WigglyPaint is capable of exporting drawings as...
started by Internet Janitor Dec 11, 2023
5 replies
260 views